Bachelor of Science (BS) in Game Programming
Academy of Art University
Põhiteave
Ülikooli asukoht
San Francisco, Ameerika Ühendriigid
Keeleteadus
Inglise keel
Õppevorm
Kaugõpe, Ülikoolilinnakus
Kestvus
8 semestrid
Tempo
Päevane õpe
Õppemaks
USD 1156 *
Avalduste vastuvõtu lõppkuupäev
Võta kooliga ühendust
Varaseim alguskuupäev
Jun 2024
* per unit for international students | $1,072 per unit for domestic students. Additional fees apply
Sissejuhatus
Õpilased arendavad tugevaid probleemide lahendamise oskusi, õpivad kirjutama tõhusat koodi ning teevad koostööd kunstnike ja disaineritega, et pakkuda mängude kujundamiseks optimeeritud lahendusi. BS in Game Programming õppekava rõhutab andmestruktuure, algoritme ja tarkvara arhitektuuri tehnikaid, mida tööstus kasutab tipptasemel mängude loomiseks.
Programmi tulemus
Undergraduate students will meet the following student performance criteria:
Architecture
- Programmide sidususe parandamiseks ja süsteemidevahelise sidumise piiramiseks kasutage vastavalt vajadusele arhitektuurse disaini mustreid
- Koostage professionaalse kvaliteediga tehniline dokumentatsioon
- Looge andmepõhine kood
Implementation
- Rakendage programmiandmete haldamiseks sobivad andmestruktuurid
- Kirjutage programmeerimisprobleemide lahendamiseks tõhusad algoritmid
- Kirjutage kaitsev, vigadeta kood
Professionalism
- Järgige tööstusharu standardseid tarkvaratehnika tavasid, nagu kommenteerimine, kodeerimisstandardi järgimine, nimetamise tavade järgimine jne.
- Näidake tööstusstandarditele vastavate tööriistade valdamist
- Koostage valdkonna standarditele vastav professionaalne portfell
- Work cooperatively and effectively in a professional production environment
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Aktuaalset
Academy of Art University offers some of the best training and hands-on experience to help you excel in your future game development careers. We pride ourselves in doing an exceptional job designing programs that equip aspiring professionals with a comprehensive toolbox of marketable skills that lead to success in the industry.
Our Game Development course teaches the skills necessary to succeed in exciting careers in game design, concept art, UI/UX design, animation, technical art, and emerging technologies like augmented reality and virtual reality.
3D Character Artist
Bring characters to life as a 3D character modeler. You’ll build complex character models, and organic meshes, and work across teams to rig, light, texture, and animate your creations.
3D Environment Modeler
Bring video game environments to life with your 3D modeling techniques. Add color, texture, shaders, and lighting to give the environment a finished look.
Animation VFX
Animation and Visual Effects give a game its personality. The most well-designed and crafted character doesn’t come to life until someone makes them move and gives them some personality. Visual Effects, such as fire, laser blasts, and warp gates, grab the player and transport them to another world altogether.
Character Concept Artist
Design and create the characters for interactive games. You’ll imagine the visual look of interactive characters with contextual details to bring them to life.
Environment Concept Artist
Combine a playful imagination with a high degree of artistic skill. Concept and flush out all aspects of environmental design, from small props to full culture kits.
Game/Level Designer
Balance gameplay elements to keep games engaging. You will also improve systems, contribute to features, and participate in testing to create immersive worlds and evoke emotions.
Gameplay Programmer
Gameplay programmers are the heart of any game. Your job will be to bring the game to life by implementing the core gameplay mechanics. You'll work very close with designers to build the game itself.
Systems Programmer
Systems programmers build the engine technology that runs the games. As a systems programmer, your code will power the backend of the engine and enable the creativity of the team. Graphics, networking, file systems, physics systems, and other core systems fall under this domain.
Tools Programmer
Tools programmers are the unsung heroes of the games industry. Your job is to enable the other developers to build the gameplay. You will create map editors, write plug-ins, and build custom tools to enable the designer's creativity.
UX/UI Designer
Use your knowledge of game features, design, motion graphics, and user paths to create an immersive experience.
Galerii
Õppekava
Unit Requirements
Major | 30 |
Vabad kunstid | 45 |
Valikaine | 9 |
Tuum | 36 |
Kokku | 120 |
Degree Requirements
- Minimaalne hinne C- kõigis suuremates kursuste ja järgmistes vabade kunstide kursustes:
- LA 107 Kirjutamine mitmekeelsele kunstnikule või LA 108 Kompositsioon kunstnikule
- LA 255 College Math
- LA 271 College Algebra with Geometry
- LA 286 Diskreetne matemaatika
- LA 288 vektorid, maatriksid ja teisendused
- Minimum 2.0 GPA
- And the following general education requirements:
- 1 Written Communication: Composition
- 1 Written Communication: Critical Thinking
- 1 Written Communication: Context & Style
- 1 Art Historical Awareness
- 1 Historical Awareness
- 1 Fundamental Math
- 1 Applied Math
- 1 Diskreetne matemaatika
- 1 3D matemaatika
- 1 Employment Communications & Practices
- 1 Cultural Ideas & Influences
After the above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement.
Curriculum
Semester 1
- GAP 120: arvutiteaduse põhimõtted (tuum)
- GAP 125: Programmeerimine mängude 1 jaoks (tuum)
- LA 101: Freshman Symposium: Artistic Resilience (Liberal Arts)
- LA 255: College Math (Liberal Arts)
Semester 2
- GAM 110: Sissejuhatus mänguarendusse (tuum)
- GAP 225: Programmeerimine Games 2 jaoks (tuum)
- GAP 255: objektorienteeritud programmeerimine ja disain (tuum)
- LA 108: Composition for the Artist (Liberal Arts)
Recommended for summer - LA 271: College Algebra with Geometry (Liberal Arts)
- LA 286: Diskreetne matemaatika (vabakunst)
Soovitatav suveks
Semester 3
- GAP 235: andmestruktuurid ja algoritmid (tuum)
- GAP 275: Programmeerimine Games 3 jaoks (tuum)
- LA 288: vektorid, maatriksid ja teisendused (liberaalsed kunstid)
- LA 291: Designing Careers (Liberal Arts)
Semester 4
- GAP 285: AAA mängumootori arhitektuur (tuum)
- GAP 295: madala taseme programmeerimine ja optimeerimine (tuum)
- GAP 301: mängumootorite programmeerimine (tuum)
- LA 131: Mängude ajalugu (vabakunstid)
Soovitatav suveks - LA 201: programmeerimiskeeled (vabakunst)
- LA 202: English Composition: Creative Persuasion & Argument (Liberal Arts)
Recommended for summer
Semester 5
- GAP 305: Programmeerimine tootmiseks (tuum)
- GAP 311: arvutigraafika alused (peamine)
- GAP 321: tehisintellekt (peamine)
- GAP 331: võrgu programmeerimine (peamine)
Semester 6
- GAM 150: mängukujundus, teooria ja analüüs (valikaine)
Soovitatav suveks - GAM 245: mobiilimängude arendus (peamine)
- GAP 351: indie-mängude programmeerimine (peamine)
- GAP 361: Programmeerimine mängu kasutajaliidese ja tööriistade jaoks (peamine)
- LA 110: Writing the Short Story (Liberal Arts)
- LA 462: Power of Myth and Symbol (Liberal Arts)
Recommended for summer
Semester 7
- GAM 252: Süsteemide disain (valikaine)
- GAM 498P: portfelliprojekt: programmeerimine (peamine)
- GAM 499: eriteemad (peamised)
- LA 171: Western Civilization (Liberal Arts)
Semester 8
- GAM 405: mänguportfelli ettevalmistamine (tuum)
- GAM 498P: portfelliprojekt: programmeerimine (peamine)
- GAP 499: eriteemad (peamised)
- GAP 500: mängude programmeerimise praktika (valikaine)
- LA 306: Creatively Speaking: Presentation for Designers (Liberal Arts)
Recommended for summer - LA 345: Teaduse kunst, kunstiteadus (liberaalsed kunstid)
Soovitatav suveks
Sisseastumised
Teenused
English Language Requirements
Kinnitage oma inglise keele oskust Duolingo inglise keele testiga! DET on mugav, kiire ja taskukohane inglise keele online-test, mida aktsepteerivad üle 4000 ülikooli (nagu see) üle maailma.